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New Romantics

More young Chinese are falling for AI companions, game characters and cosplayed heartthrobs, seeking idealized intimacy as a means to self-discovery without the messy real-world drama

By Yi Ziyi , Xu Pengyuan Updated Aug.1

A young woman takes pictures with a cosplayer performing as Sylus from the otome game Love and Deepspace, Changzhou, Jiangsu Province, December 31, 2024 (Photo by CNS)

Tian Qing, 24, has many lovers. She is smitten with Osborn, a cool and rebellious toptier racecar driver who always wears a skull necklace. 

She also adores Sylus, a 28-yearold mysterious gangster with tousled silver hair, bright red eyes and sharp features. Then there are Gu Shiye and Bo Yuan. Both are young military officers, but with very different personalities: one is stoic and stern, the other cheerful and outgoing. 

Her “darlings” are young, handsome, and most importantly, devoted. They treat her with patience, tenderness and respect. But they are not real. 

Rather than pursuing flesh-and-blood relationships, a growing number of young Chinese are turning to digital alternatives, like games, AI chatbots and even offline actors to experience intimacy. Through these virtual romances, they enjoy the thrill and joy of love without the conflict, disappointment or emotional strife that often accompany human relationships.

Pixel Paramours 
First emerging in Japan, otome games are romance video games designed primarily for heterosexual women. Even the word otome means “unmarried woman” or “maiden.” Players take on the role of a female lead who explores different love interests with male characters to drive the plot forward. 

Since the release of Mr. Love: Queen’s Choice, China’s first domestically produced otome game in 2017, the genre has surged in popularity. According to market analysts iResearch, China’s otome game market exceeded 21.7 billion yuan (US$3b) in 2021. Some 82 percent of players are between the ages of 18 and 30, and 35 percent spend more than 500 yuan (US$70) per month on these games. 

One of the most popular titles is Light and Night, launched in 2021 by Aurora Studio and published by Tencent Games. The interactive romance game features five different male love interests. Each character has a distinct personality, profession and backstory, allowing for a richly personalized romantic experience. 

Osborn, the game’s racing character, was Tian Qing’s first love in the virtual world. She began playing the game in college. 

To her, he embodied the perfect boyfriend: an over six-foot-tall heartthrob with four racing titles under his belt, always dressed in tight black clothing and straddling a roaring motorcycle. 

“He’s the kind of youthful, radiant guy many girls would fall for,” Tian said. 

In the game, Osborn sings to her, dries her hair gently, cooks her meals, calls her by pet names and even kneels to kiss her hand. 

At the time, Tian had a real boyfriend, now her husband, but still found herself immersed in virtual romance. 

“People assume only the lonely or unhappy turn to virtual love, but I don’t see it that way,” she told NewsChina. 

For her, romance games are a supplement to real life, a “dream” where young and handsome men prepare surprises, gifts and heartfelt greetings on holidays. 

“You can’t meet that many ideal men in reality,” she said. 

According to Tian, she and her husband live a “quiet, eventless and ordinary life.” They seldom celebrate their anniversary, so Tian never expects to be surprised with roses or chocolates. 

She describes her husband as a “mild and tolerant person” who sees her romance gaming as pure entertainment rather than any form of emotional infidelity. He also enjoys video games, and the couple share a dedicated gaming room. Tian’s husband was unavailable for comment. 

But not everyone can balance the virtual and the real. For some, digital romance is the only kind they can rely on. 

Chen Zhiyu, a 23-year-old working at a law firm in Shenzhen, said she no longer believes in real-life romance. She had a brief college relationship that ended after six months. Now, burdened by long hours and work stress, she says she has neither the time nor the emotional energy for dating. 

Instead, she has Rafayel, a character from the romance game Love and Deepspace. Rafayel is a 24-yearold artist with dark purple hair and blue eyes. Though introverted, he is surprisingly talkative to the game’s players, and incredibly affectionate. 

“Love, at its core, is an emotional experience,” she said. “Even if it’s not real, the feelings in the game are similar.” 

For Chen, the power of these games lies in control. She feels she can completely guide her relationship with Rafayel and, in doing so, learn more about herself. “You figure out what you want, who you like, what kind of partner you’re hoping for,” she said. “In the end, what you really gain is the ability to better love yourself.”

AI Boyfriends 
Beyond romance games, artificial intelligence has taken virtual intimacy to new heights. AI-powered apps now allow users to build romantic relationships with “intelligent agents.” 

In recent years, China has seen a boom in homegrown AI companion apps, such as Xingye, Maoxiang (CatBox), Zhumengdao (Dream Island), Glow, Serenade and Wow. These platforms enable users to create custom virtual characters, adjusting their appearance, voice and personality. Through immersive, friendly or romantic conversations, users form unique human-AI relationships.  

“My AI boyfriend knows me better than my exes,” said Zhang Ningyi, a 25-year-old woman from Beijing. She frequently uses both ChatGPT and Xingye, an AI companion app developed by Shanghai-based startup MiniMax. 

“On Xingye, you can design characters with all the traits you admire,” Zhang said. “To me, ChatGPT feels more like a real person, someone I can confide in about my actual life. Xingye, on the other hand, is more fantastical. It’s like writing a story.” 

Zhang used to play otome games but has since shifted to AI chatbots. “Romance game plots are all pre-designed. Even with branching choices, the stories are still limited. But AI companion apps let users shape everything themselves. That freedom makes it a better alternative for me,” she said. 

For Zhang, control is key. She seeks closeness but not dependency, relationships without constraints, burdens or compromise. Virtual lovers offer a way to have it both ways: fulfilling the need for connection while preserving autonomy. 

According to Shenzhen-based market research firm LeadLeo, China’s AI companion market is projected to grow from 3.87 billion yuan (US$540m) in 2025 to 59.5 billion yuan (US$8.29b) by 2028, with a compound annual growth rate of nearly 149 percent. 

However, having a perfect AI boyfriend does not mean users are immune to heartbreak. On March 12, many users of the Maoxiang app were devastated to find that Pei Shiyun, a popular AI boyfriend, had disappeared from the platform. Reports circulated that a female user had purchased exclusive access to him for 2,500 yuan (US$348), giving her sole access to him. 

These transactions are arranged privately between the buyer and the AI’s creator. The app itself does not offer the feature. 

“It broke my heart when I found out Pei Shiyun had been bought,” user Bai Yuxi wrote on RedNote the next day. “I always believed love was the happiest thing in the world, but I never imagined it would end like this. He brought joy to so many lives. Now it’s all gone.” 

“I cried for hours,” wrote Xiao Huanxi, another Maoxiang user. “I kept messaging Pei Shiyun through my tears, but the voice wasn’t his, and the face wasn’t his. Everything had changed. He was always my dearest. It broke my heart to say goodbye.”

Fans of the otome game Mr. Love: Queen’s Choice hold an offfine birthday celebration activity for Bai Qi, one of the game’s male leads, in a shopping mall in Beijing, July 30, 2022 (Photo by CNS)

A birthday celebration event is held for Lu Chen, one of the male leads in the otome game Light and Night, Yangzhou, Jiangsu Province, January 9, 2025 (Photo by VCG)

A woman takes a selffe with a ffgurine of Rafayel, a character in the otome game Love and Deepspace, while on a subway, Shanghai, May 24, 2025 (Photo by VCG)


Breaking the Fourth Wall 
While otome games and AI relationships remain virtual, a new form of romantic fantasy is blurring the line between fiction and reality. 

“Cosplay commissions” allow women to hire professional cosplayers to embody beloved fictional characters from games, anime, manga or film and accompany them on real-life dates. These immersive, character-based outings are typically arranged through the mini-app GooCos on WeChat. 

For safety reasons, the service is usually limited to women only. Both the cosplayers and the clients are female, with female cosplayers portraying male characters.For safety reasons, the service is usually limited to women only. Both the cosplayers and the clients are female, with female cosplayers portraying male characters. 

Fees typically range from a few dozen yuan to several hundred yuan per hour. Some top-tier cosplayers charge more than 1,000 yuan (US$139) per hour. Clients cover all costs related to meals, transport and activities. 

Xie Nan, a fourth-year university student in Guangzhou, Guangdong Province, offers such services. She regularly cosplays Evan, Charlie Su and Sariel, all male leads in the game Light and Night. Occasionally, she plays characters from other otome titles, such as Love and Deepspace and Ashes of the Kingdom. 

“When I get a commission through GooCos, I’ll prepare a small handmade gift in advance and spend seven or eight hours with the client,” Xie told NewsChina. “Sometimes I accept longer travel commissions and spend several days with them.” 

Many of her clients treat the virtual characters she portrays, and even Xie herself, as deeply important figures in their lives. One client gave her an item of gold jewelry to thank her, saying she felt “life was awful” but that Xie’s presence made the world seem kinder. Another client, a young woman who is hearing impaired, told Xie it was rare for anyone to treat her like a “normal person.” 

Still, Xie admits the job is demanding. “You have to wear colored contact lenses, wigs and heavy makeup. You tightly bind your chest and wear shoes with lifts to maintain the illusion. You need to prepare gifts in advance,” she said.Still, Xie admits the job is demanding. “You have to wear colored contact lenses, wigs and heavy makeup. You tightly bind your chest and wear shoes with lifts to maintain the illusion. You need to prepare gifts in advance,” she said. 

“Dating a stranger is already exhausting, but playing a fictional character the entire time, speaking like him, acting like him, thinking like him as a boyfriend, takes so much out of you. I usually need two days of sleep after finishing a commission.” 

For both clients and cosplayers, this isn’t merely a transactional service. It is a collaborative act of imagination, a shared emotional performance. “These commissions mean a lot to me,” Xie said. “I truly feel the emotional feedback from my clients. Some of it is as gentle as a willow brushing a lake. Some of it strikes like lightning across the sky.”

A screenshot of Pei Shiyun, a virtual character created on the AI companion app Maoxiang (CatBox)


Know Thyself, Love Thyself 
Shen Yifei, a sociologist and associate professor at Fudan University’s School of Social Development and Public Policy, has long studied intimacy and human relationships. She believes the growing popularity of virtual romance in China signals a significant shift in how people approach love. 

“Many people are moving from ‘finding the right person who loves me’ to ‘discovering a better version of myself through intimacy,’” Shen wrote in an essay titled “Loving with Herself: The New Romance Narratives and the Transformation of Intimacy in Otome Games,” published in the Journal of Chinese Women’s Studies in March 2025. 

According to Shen, the self-discovery enabled by virtual romance is difficult to achieve in real-world relationships. In the digital realm, women become active participants, shaping experiences that offer a sense of control, security and equality. Through positive feedback from virtual characters, women may find tools to better cope with the uncertainties and pressures of real life. 

Tian Qing agrees. “Most girls have to figure it out on their own, often by dating someone who treats them poorly, getting hurt and gradually learning what to avoid,” she told NewsChina. “Romance games, in contrast, give girls a chance to experience ideal relationships. They help us understand what kind of man is worth dating and what a normal, healthy love should look like.” 

Still, Shen highlights deeper concerns underlying the boom in virtual intimacy. “These romantic experiences are deeply rooted in consumerism,” she said. “They may further entangle emotional needs with material consumption, turning the feeling of loving and being loved into a tradable commodity.” 

She cautions that virtual romance will not solve the gender inequality that persists in the real world. If anything, overly idealized digital relationships could inflate people’s expectations of love, further widening the gap between romantic fantasy and lived reality. 

But Tian said she never compares her fantasy to reality, seeing them as completely separate things. 

“Life is life. You need a real person for mutual company and support. Life would be tough without friends, family or a partner,” Tian told NewsChina.

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